![]() #Custom tokens code#Instead of regular access methods, and this is where the token part of their name comes from, a special code or placeholder, also known as a token, is embedded into normally static text blocks like conversation dialog lines and journal entries. Because of this, it is sometimes necessary to duplicate the contents in a local or campaign string variable in order for your scripts to be able to remember what was stored in the token. In fact, there is (unfortunately) no function that will give you the contents stored in a custom token. Setting them to a specific value in the toolset would effectively cause them to revert back to static text, rendering them useless.Ĭustom tokens are not accessed like other variables, either. As you'll see shortly, if you were to be able to set them in the toolset, they would not be the dynamic entities that they are. This is not short-sighted design, but rather emphasizes their purpose and nature. Custom token values cannot be set in the toolset, only from scripts. You use a function call to change their value from a script, just like you do for local & campaign strings. They start out empty and wait to be given some text to store. This is probably the reason why they are identified by number rather than by name.Ĭustom tokens work much more like local and campaign strings than anything else. No matter where you reference them from, you always get the exact same variable. ![]() Custom tokens are the only truly global variables in NWScript. A local or campaign string on one object and another with the same name on a different object will be separate entities, local to the object they are stored on. With them you can access the same variable from different scripts, as long as you can find the object it is stored on from both places. While local and campaign variables are significantly more global than script variables, they are tied to specific objects. Setting the value of one has no effect on the value of the other. When you declare a string variable in one script, then declare another string with the same name in a different script (or even in just a different spot in the same script), you get two entirely separate variables that don't interfere with each other. Let's remind ourselves how normal string variables work. Unlike other variables, custom token #22 in one script refers to the same variable in every other script. They don't have to be declared like other variables - there are just a set number of them, and they always exist. Custom token variables on the other hand are only identified by number. Most string variables, like parameters and variables defined in scripts, or local and campaign strings stored on objects, are identified using a name you make up. What makes custom tokens different from other strings is how they are stored and used. ) which are used to insert specific game information into a conversation. It is somewhat similar to the pre-defined tokens (e.g. ) is a special type of string variable that can be used to insert any dynamic information of your choice into blocks of text during gameplay. So let's start at the top with a basic definition of what they exactly are.Ī custom token (e.g. What are custom tokens? What are they used for? And how do I use them? Those are the questions this tutorial will explore. 2.2 Your Journal can be Simpler and more Functional.Non-restricted claims can be overwritten. The transaction will not fail, but the claim will not be added to your token. Other than /userinfo, any attempt to set a private, non-namespaced custom claim on an access token where the audience is an Auth0 API will be ignored to avoid collision with internal services or standards. ![]() ![]() The exception to this restriction is the Auth0 Authentication API /userinfo endpoint. Only specified OIDC user profile claims can be added to access tokensĪuth0 also restricts the creation of private, non-namespaced custom claims on access tokens in which the audience is an Auth0 API. OPENID standard claims or claims used internally by Auth0 cannot be customized or modifiedĪccess tokens with an Auth0 API audience, excluding the /userinfo endpoint, cannot have private, non-namespaced custom claims Auth0 applies the following restrictions to custom claims:Ĭustom claims payload is set to a maximum of 100KB ![]()
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